- Albedo
- Albedo color (contains painterly shading)
- Lighting
- Speclight
- Shadows
- Light Control
- Light control [R], toon regions [G] and diffuse gradient ($\vec{n}\cdot\vec{L}$) [B]
- Normals and Depths
- Normals in tangent space (flow) [RG], linear depth [B] and zBuffer [A]
- Velocity and Noise
- Velocity in projection-space [RG] and fractalized noise [BA]
- World Positions
- World position in XYZ [RGB]
- Canvas
- Canvas normals in tangent space [RG] and heightmap [B]
- Alternate Canvas
- Alternate canvas normals in tangent space [RG] and heightmap [B]
- Pigment Control
- Canvas Control
- Edge Control
- Abstract Control
- Effect Controls [RGB] and effect focal range factor [A]