• Albedo
    • Albedo color (contains painterly shading)
  • Lighting
    • Diffuse lighting
  • Speclight
    • Specular lighting
  • Shadows
    • Cast shadow mask
  • Light Control
    • Light control [R], toon regions [G] and diffuse gradient ($\vec{n}\cdot\vec{L}$) [B]
  • Normals and Depths
    • Normals in tangent space (flow) [RG], linear depth [B] and zBuffer [A]
  • Velocity and Noise
    • Velocity in projection-space [RG] and fractalized noise [BA]
  • World Positions
    • World position in XYZ [RGB]
  • Canvas
    • Canvas normals in tangent space [RG] and heightmap [B]
  • Alternate Canvas
    • Alternate canvas normals in tangent space [RG] and heightmap [B]
  • Pigment Control
    • Effect Controls [RGB]
  • Canvas Control
    • Effect Controls [RGB]
  • Edge Control
    • Effect Controls [RGB]
  • Abstract Control
    • Effect Controls [RGB] and effect focal range factor [A]